
Call for paper & Paper submission
Workshop and Showcase of Digital Game-based Learning and Gamification Teaching Strategies for Key Competencies Education

Call for paper & Paper submission
Workshop and Showcase of Digital Game-based Learning and Gamification Teaching Strategies for Key Competencies Education will be held in Christchurch, New Zealand from November 30 to December 4, 2026. This workshop calls for several oral presentation papers related to the application of game-based learning and gamification activities for developing key competencies (such as communication skills, coordination skills, decision-making skills, planning skills, problem-solving, and various life skills and workplace professional competencies).
The purpose and scope of the call are as follows:
Games not only enhance learning motivation and outcomes in subject-based instruction but are also well-suited for cultivating essential key competencies and capabilities (including communication, coordination, decision-making, planning, problem-solving, and various life skills and workplace professional competencies). While numerous game-related studies exist, in-depth analysis and exploration of applying research findings to key competency education remain underdeveloped. This workshop seeks submissions on the use or design of digital educational games, as well as the integration of technology with gamification mechanisms in key competency teaching activities (including competency-based education across all educational levels and workplace training in corporate organizations). We welcome research, experience sharing, and case demonstrations to foster a global community of scholars engaged in game-based key competency teaching.
This workshop will advance international researchers' and corporate organizations' understanding of key competency educational game design concepts, theoretical frameworks, and tools through paper presentations, game sharing, hands-on experiences, and discussions. We invite researchers, enterprises, schools, educational institutions, and teachers interested in this topic to share insights on applying game-based learning and gamification activities in critical competency education. This half-day workshop will feature paper presentations and discussions alongside live game demonstrations, fostering mutual play, exchange, and interaction.
Themes for this workshop include, but are not limited to:
-
Review, theory, and trend analysis of game-based learning or gamification in critical competency education
-
Development of educational games for teaching critical competencies (e.g., communication, coordination, decision-making, planning, problem-solving, and various life skills/professional workplace competencies)
-
Case studies of game implementation in critical competency education
-
Game-based learning activities and lesson plan design for critical competency instruction
-
Technological applications for gamifying critical competency teaching activities
-
Empirical analysis of key competency educational games or gamified teaching activities
-
Process exploration of key competency educational games or gamified teaching activities
-
Student feedback on key competency educational games or gamified teaching activities
-
Interface design for key competency digital educational games
-
Integration of key competency digital educational games with physical games (or board games)
-
Teacher community management for key competency educational games or gamified teaching activities
-
We call for full/short papers. The page limit for full paper is 8 pages, for short paper is 5 pages.
-
The conference follows a single-blind review process: reviewers will know the authors’ identities, but authors will not know the reviewers’. Anonymization is therefore not required.
-
Please refer to the Paper Template (Word version) when preparing your manuscript. We strongly recommend using the template directly to ensure compliance with formatting requirements.
-
Please kindly submit your paper via e-mail titled with "ICCE GMKE Workshop + first author" to BOTH ntustmeg@mail.ntust.edu.tw and hthou@mail.ntust.edu.tw before August 10, 2026

Important things to check before submission


